πŸš€ Patch Notes – v0.7.0: Lasers, Orbs, and Encounters


This update introduces major new combat mechanics and battle variety, bringing powerful lasers, homing orbs, and interactive event nodes to the game. Here's everything new:

πŸ”₯ New Weapon System: Laser Beam

  • Laser Core Added: A high-energy beam weapon now available to players. (SCRUM-258)

  • Upgrades Include:

    • Overcharge: Increases damage and width after continuous fire. (SCRUM-256)

    • Overdrive: Boosts fire rate and burn potential for a short duration. (SCRUM-255)

    • Laser Guided: Enhances targeting precision for single-target burn builds. (SCRUM-254)

    • Mitigation: Adds shield penetration effects to the laser. (SCRUM-257)

    • Spectrum Arc: Allows laser to chain between enemies. (SCRUM-241)

πŸ’  Orb Combat Mechanics

  • Orb Attack System: Added Rasengan-style homing orbs that track and damage enemies. (SCRUM-243)

  • Focussed Orbs: Orbs now home in more intelligently, prioritizing high-threat targets. (SCRUM-247)

  • Basic Blast Orb: Added a functional orb type for early-game use (non-card). (SCRUM-253)

❄️ New Status Effect: Frost

  • Frost Effect: Slows enemies on hit. Pairs well with laser and orb builds. (SCRUM-264)

βš”οΈ Dynamic Battle Events

We’ve introduced mid-run events that bring more variety and tactical choices:

  • Monster’s Lair: Encounter powerful minibosses with rare rewards. (SCRUM-163)

  • Rest Site: Restore health or upgrade cards between battles. (SCRUM-166)

  • Dark Pact: Risk-reward choice with permanent buffs and hidden downsides. (SCRUM-165)

  • Packed Lunch: A low-risk node offering small utility boosts. (SCRUM-167)

  • Merchant Ship Wreckage: Scavenge for loot or trade with a stranded merchant. (SCRUM-168)

  • Epic Asteroid Field: Dodge environmental hazards or use them to your advantage. (SCRUM-159)

πŸ› οΈ Other Improvements

  • Enemies Added to Project System: Enemies now properly integrated for dynamic use across game systems. (SCRUM-236)

  • AI Tools Researched: Workflow improvements through AI-assisted coding. (SCRUM-235)

This patch sets the foundation for high-skill, high-reward builds with layered upgrade paths. Expect more status effects, weapons, and mid-run choices in future updates!

Files

build_22_6_25_webGL.zip 17 MB
14 days ago

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