π Patch Notes β v0.7.0: Lasers, Orbs, and Encounters
This update introduces major new combat mechanics and battle variety, bringing powerful lasers, homing orbs, and interactive event nodes to the game. Here's everything new:
π₯ New Weapon System: Laser Beam
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Laser Core Added: A high-energy beam weapon now available to players. (SCRUM-258)
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Upgrades Include:
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Overcharge: Increases damage and width after continuous fire. (SCRUM-256)
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Overdrive: Boosts fire rate and burn potential for a short duration. (SCRUM-255)
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Laser Guided: Enhances targeting precision for single-target burn builds. (SCRUM-254)
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Mitigation: Adds shield penetration effects to the laser. (SCRUM-257)
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Spectrum Arc: Allows laser to chain between enemies. (SCRUM-241)
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π Orb Combat Mechanics
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Orb Attack System: Added Rasengan-style homing orbs that track and damage enemies. (SCRUM-243)
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Focussed Orbs: Orbs now home in more intelligently, prioritizing high-threat targets. (SCRUM-247)
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Basic Blast Orb: Added a functional orb type for early-game use (non-card). (SCRUM-253)
βοΈ New Status Effect: Frost
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Frost Effect: Slows enemies on hit. Pairs well with laser and orb builds. (SCRUM-264)
βοΈ Dynamic Battle Events
Weβve introduced mid-run events that bring more variety and tactical choices:
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Monsterβs Lair: Encounter powerful minibosses with rare rewards. (SCRUM-163)
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Rest Site: Restore health or upgrade cards between battles. (SCRUM-166)
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Dark Pact: Risk-reward choice with permanent buffs and hidden downsides. (SCRUM-165)
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Packed Lunch: A low-risk node offering small utility boosts. (SCRUM-167)
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Merchant Ship Wreckage: Scavenge for loot or trade with a stranded merchant. (SCRUM-168)
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Epic Asteroid Field: Dodge environmental hazards or use them to your advantage. (SCRUM-159)
π οΈ Other Improvements
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Enemies Added to Project System: Enemies now properly integrated for dynamic use across game systems. (SCRUM-236)
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AI Tools Researched: Workflow improvements through AI-assisted coding. (SCRUM-235)
This patch sets the foundation for high-skill, high-reward builds with layered upgrade paths. Expect more status effects, weapons, and mid-run choices in future updates!
Files
Nexus Rush Tower Defense
Defend the nexus against increasingly more difficult waves of enemies!
Status | Prototype |
Authors | Beastwoe, litttom, miyuo |
Genre | Strategy, Card Game |
Tags | 2D, Deck Building, Futuristic, Neon, Roguelike, Roguelite, Singleplayer, Tower Defense |
Languages | English |
Accessibility | One button |
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