✨ Patch Notes - April 24th, 2025: "Trigger Happy" Update ✨
This update brings foundational improvements to enemy behavior and progression mechanics, enhancing both the strategy and excitement in every run.
🔫 Enemy Behavior Overhaul
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New Enemy Action System (SCRUM-192)
Introduced a scalable action system enabling custom behaviors for all enemy types. This system forms the backbone for future special abilities, coordinated attacks, and more. -
Ranged Enemies Added (SCRUM-188)
Normal enemies now have a ranged variant! These foes will stop at a set distance and fire projectiles at the tower. Expect them to be a consistent threat in mid-range engagements. -
Enemies Now Fire Projectiles (SCRUM-196)
Implemented ranged attack logic, allowing certain enemies to launch projectiles at your tower. Dodge mechanics aren't in yet—brace for impact!
🧠 Trigger System Implemented
Enemies now react dynamically based on battlefield conditions via three new triggers:
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HP Trigger (SCRUM-193)
Triggers when an enemy's health drops below a threshold. Can be used to initiate second-phase behavior or panic effects. -
Time Trigger (SCRUM-194)
Activates after a specified duration in battle—useful for delayed attacks or transformations. -
Range Trigger (SCRUM-195)
Triggers when the enemy reaches a specific distance from the tower—perfect for ranged enemy AI or boss positioning.
📚 Technical Improvements
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Tech Notes In Progress (SCRUM-156)
Initial documentation drafted for the newly implemented Enemy Action and Trigger Systems. These notes will aid future devs in expanding enemy complexity and designing unique encounters.
🔜 Upcoming Work (In Backlog)
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Deck System Infrastructure (SCRUM-183) – Will allow backend support for card deck groupings and deck-based relic synergies.
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Balance Changes (SCRUM-191) – A fix is queued to equalize card rarity during early testing.
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Enemy Health Scaling (SCRUM-149) – Planned update to scale enemy health per wave and increase long-run difficulty.
Let us know what kind of enemies, triggers, or card combos you'd love to see next! And as always—stay frosty, stay strategic, and keep rushing the Nexus. 🚀
Nexus Rush Tower Defense
Defend the nexus against increasingly more difficult waves of enemies!
Status | Prototype |
Authors | Beastwoe, litttom, miyuo |
Genre | Strategy, Card Game |
Tags | 2D, Deck Building, Futuristic, Neon, Roguelike, Roguelite, Singleplayer, Tower Defense |
Languages | English |
Accessibility | One button |
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