✨ Patch Notes - April 24th, 2025: "Trigger Happy" Update ✨


This update brings foundational improvements to enemy behavior and progression mechanics, enhancing both the strategy and excitement in every run.

🔫 Enemy Behavior Overhaul

  • New Enemy Action System (SCRUM-192)
    Introduced a scalable action system enabling custom behaviors for all enemy types. This system forms the backbone for future special abilities, coordinated attacks, and more.

  • Ranged Enemies Added (SCRUM-188)
    Normal enemies now have a ranged variant! These foes will stop at a set distance and fire projectiles at the tower. Expect them to be a consistent threat in mid-range engagements.

  • Enemies Now Fire Projectiles (SCRUM-196)
    Implemented ranged attack logic, allowing certain enemies to launch projectiles at your tower. Dodge mechanics aren't in yet—brace for impact!

🧠 Trigger System Implemented

Enemies now react dynamically based on battlefield conditions via three new triggers:

  • HP Trigger (SCRUM-193)
    Triggers when an enemy's health drops below a threshold. Can be used to initiate second-phase behavior or panic effects.

  • Time Trigger (SCRUM-194)
    Activates after a specified duration in battle—useful for delayed attacks or transformations.

  • Range Trigger (SCRUM-195)
    Triggers when the enemy reaches a specific distance from the tower—perfect for ranged enemy AI or boss positioning.

📚 Technical Improvements

  • Tech Notes In Progress (SCRUM-156)
    Initial documentation drafted for the newly implemented Enemy Action and Trigger Systems. These notes will aid future devs in expanding enemy complexity and designing unique encounters.

🔜 Upcoming Work (In Backlog)

  • Deck System Infrastructure (SCRUM-183) – Will allow backend support for card deck groupings and deck-based relic synergies.

  • Balance Changes (SCRUM-191) – A fix is queued to equalize card rarity during early testing.

  • Enemy Health Scaling (SCRUM-149) – Planned update to scale enemy health per wave and increase long-run difficulty.

Let us know what kind of enemies, triggers, or card combos you'd love to see next! And as always—stay frosty, stay strategic, and keep rushing the Nexus. 🚀

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